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[[File:Daydreaming.jpg|center|600px]]
{{Stub|Need to fill in table}}
 
{{Quote|Embllish the dreamscape}}
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{{Quote|Emblish the dreamscape}}
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While Daydreaming, Cassidy can spend Glass to fuel her imagination and improve the Dreamscape. New upgrade options can be unlocked with Glass as she grows stronger.
By interacting with the stool in Slik Lounge, [[Cassidy]] can permanently unlock or improve rooms within the by spending ??? to unlock and improve daydreams.
 
   
 
To Daydream, interact with the stool at the Silk Lounge. [[Cassidy]] can permanently unlock or improve rooms within the dreamscape by spending Glass.
  +
*5 more daydreams are unlocked after 200 Glass is used.
  +
*5 more daydreams are unlocked after 600 Glass is used.
 
==Daydreams==
 
==Daydreams==
{|class="wikitable"
+
{|class="fandom-table sortable"
!Daydreams !! Description !! Bonus !! Cost
+
!Daydreams !! Description !! Levels !! Cost
 
|-
 
|-
|rowspan=2|Improved Selection
+
|Improved Selection
|rowspan=2|Each rank unlocks a piece of equipment in the Merchant room.
+
|Each rank unlocks a piece of equipment in the Merchant Room.
| - ||
+
| rowspan="2" |2
  +
| rowspan="2" |50/100
 
|-
 
|-
 
|Stocked Shelves
| - ||
 
 
|Each rank unlocks a utility item in the Merchant room.
 
|-
 
|-
  +
|Enchantment Room
|rowspan=2|Stocked Shelves
 
 
|Unlock the Enchantment Room in the level.
|rowspan=2|Each rank unlocks a utility item in the Merchant room.
 
 
|6
| - ||
 
  +
|25*level
|-
 
| - ||
 
|-
 
|Enhanctment Room
 
|Unlock the Enchantment Room in the <level>.
 
| Nightmare City - Part 1 || 125
 
 
|-
 
|-
 
|Font of Life
 
|Font of Life
|Unlock the Font of Life in the <level>.
+
|Unlock the Font of Life in the level.
  +
|6
|Nightmare Campground || 175
 
  +
|25/75/125/175/225/275
 
|-
 
|-
 
|Font of Lucid
 
|Font of Lucid
|Unlock the Font of Lucid in the <level>.
+
|Unlock the Font of Lucid in the level.
  +
| rowspan="4" |6
|City || 50
 
  +
| rowspan="4" |25/50/75/100/125/150
 
|-
 
|-
 
|Challenge Rooms
 
|Challenge Rooms
|Unlock the Challenge Rooms in the <level>.
+
|Unlock the Challenge Rooms in the level.
|Nightmare Campground || 100
 
 
|-
 
|-
 
|Puzzle of Connection
 
|Puzzle of Connection
|Unlock the Puzzle of Connection in the <level>.
+
|Unlock the Puzzle of Connection in the level.
|Nightmare Campground || 100
 
 
|-
 
|-
 
|Puzzle of Revelation
 
|Puzzle of Revelation
|Unlock the Puzzle of Revelation in the <level>.
+
|Unlock the Puzzle of Revelation in the level.
|Campground || 75
 
 
|-
 
|-
 
|Higher Quality Options
 
|Higher Quality Options
 
|Each rank grants 10% increased rarity to items in the Merchant Room.
 
|Each rank grants 10% increased rarity to items in the Merchant Room.
  +
| rowspan="2" |3
|10% || 50
 
  +
| rowspan="2" |25/50/75
 
|-
 
|-
 
|Cheaper Enchanting
 
|Cheaper Enchanting
|Each rank reduces the cost of [[Enchanting]] by 10%.
+
|Each rank reduces the cost of enchanting by 10%.
|10% || 25
 
 
|-
 
|-
 
|Money Back
 
|Money Back
|Each rank grants +10% sand for destroyed [[Keepsake]]s.
+
|Each rank grants +10% sand for destroyed [[Keepsakes]].
  +
|5
|10% || 25
 
  +
|25/35/45/55/65
 
|-
 
|-
 
|Expanded Challenges
 
|Expanded Challenges
 
|Each rank grants +5% chance to spawn a Challenge Room.
 
|Each rank grants +5% chance to spawn a Challenge Room.
  +
| rowspan="2" |10
|5% || 30
 
  +
| rowspan="2" |25 + 5*level
 
|-
 
|-
 
|Higher Quality Puzzle Rewards
 
|Higher Quality Puzzle Rewards
 
|Each rank grants +5% to change puzzle reward will be higher quality.
 
|Each rank grants +5% to change puzzle reward will be higher quality.
|10% || 35
 
 
|-
 
|-
  +
|Reward Selection
!Unlock new daydreams
 
  +
|Allows for the chance of selection between Rewards in the level.
!Unlocks 4 new daydreams for Cassidy to imagine.
 
  +
|6
! -
 
  +
|25/50/75/100/125/150
!200
 
 
|-
  +
|Futuresight
  +
|Each Rank reveals the location of 1 Event Room per floor.
  +
|3
  +
|50/150/250
  +
|-
  +
|Scavanger
  +
|Each Rank spawns +1% Health and Sand per floor.
  +
|10
  +
|25*level
  +
|-
  +
|All Access
  +
|Each Rank starts you with +1 Key.
  +
|2
  +
|100/250
  +
|-
  +
|Explosive
  +
|Each Rank starts you with +1 Bomb
  +
|3
  +
|50/150/250
  +
|-
  +
|Higher Quality Loadouts
  +
|Each Rank grants 5% increases rarity to Loadout items.
  +
|10
  +
|100*level
 
|}
 
|}
 
[[Category:Upgrade Systems]]
 
[[Category:Upgrade Systems]]

Revision as of 09:19, 1 September 2021

Daydreaming
Emblish the dreamscape

While Daydreaming, Cassidy can spend Glass to fuel her imagination and improve the Dreamscape. New upgrade options can be unlocked with Glass as she grows stronger.

To Daydream, interact with the stool at the Silk Lounge. Cassidy can permanently unlock or improve rooms within the dreamscape by spending Glass.

  • 5 more daydreams are unlocked after 200 Glass is used.
  • 5 more daydreams are unlocked after 600 Glass is used.

Daydreams

Daydreams Description Levels Cost
Improved Selection Each rank unlocks a piece of equipment in the Merchant Room. 2 50/100
Stocked Shelves Each rank unlocks a utility item in the Merchant room.
Enchantment Room Unlock the Enchantment Room in the level. 6 25*level
Font of Life Unlock the Font of Life in the level. 6 25/75/125/175/225/275
Font of Lucid Unlock the Font of Lucid in the level. 6 25/50/75/100/125/150
Challenge Rooms Unlock the Challenge Rooms in the level.
Puzzle of Connection Unlock the Puzzle of Connection in the level.
Puzzle of Revelation Unlock the Puzzle of Revelation in the level.
Higher Quality Options Each rank grants 10% increased rarity to items in the Merchant Room. 3 25/50/75
Cheaper Enchanting Each rank reduces the cost of enchanting by 10%.
Money Back Each rank grants +10% sand for destroyed Keepsakes. 5 25/35/45/55/65
Expanded Challenges Each rank grants +5% chance to spawn a Challenge Room. 10 25 + 5*level
Higher Quality Puzzle Rewards Each rank grants +5% to change puzzle reward will be higher quality.
Reward Selection Allows for the chance of selection between Rewards in the level. 6 25/50/75/100/125/150
Futuresight Each Rank reveals the location of 1 Event Room per floor. 3 50/150/250
Scavanger Each Rank spawns +1% Health and Sand per floor. 10 25*level
All Access Each Rank starts you with +1 Key. 2 100/250
Explosive Each Rank starts you with +1 Bomb 3 50/150/250
Higher Quality Loadouts Each Rank grants 5% increases rarity to Loadout items. 10 100*level