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+ | [[File:Daydreaming.jpg|center|600px]] |
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− | {{Stub|Need to fill in table}} |
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− | {{Quote| |
+ | {{Quote|Emblish the dreamscape}} |
+ | While Daydreaming, Cassidy can spend Glass to fuel her imagination and improve the Dreamscape. New upgrade options can be unlocked with Glass as she grows stronger. |
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+ | *5 more daydreams are unlocked after 200 Glass is used. |
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+ | *5 more daydreams are unlocked after 600 Glass is used. |
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==Daydreams== |
==Daydreams== |
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− | {|class=" |
+ | {|class="fandom-table sortable" |
− | !Daydreams !! Description !! |
+ | !Daydreams !! Description !! Levels !! Cost |
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− | + | |Improved Selection |
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− | + | |Each rank unlocks a piece of equipment in the Merchant Room. |
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− | | |
+ | | rowspan="2" |2 |
+ | | rowspan="2" |50/100 |
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− | | - || |
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+ | |Enchantment Room |
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− | | - || |
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+ | |25*level |
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− | | - || |
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− | |Enhanctment Room |
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− | | Nightmare City - Part 1 || 125 |
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|Font of Life |
|Font of Life |
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− | |Unlock the Font of Life in the |
+ | |Unlock the Font of Life in the level. |
+ | |6 |
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− | |Nightmare Campground || 175 |
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+ | |25/75/125/175/225/275 |
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|Font of Lucid |
|Font of Lucid |
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− | |Unlock the Font of Lucid in the |
+ | |Unlock the Font of Lucid in the level. |
+ | | rowspan="4" |6 |
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− | |City || 50 |
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+ | | rowspan="4" |25/50/75/100/125/150 |
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|Challenge Rooms |
|Challenge Rooms |
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− | |Unlock the Challenge Rooms in the |
+ | |Unlock the Challenge Rooms in the level. |
− | |Nightmare Campground || 100 |
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|Puzzle of Connection |
|Puzzle of Connection |
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− | |Unlock the Puzzle of Connection in the |
+ | |Unlock the Puzzle of Connection in the level. |
− | |Nightmare Campground || 100 |
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|Puzzle of Revelation |
|Puzzle of Revelation |
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− | |Unlock the Puzzle of Revelation in the |
+ | |Unlock the Puzzle of Revelation in the level. |
− | |Campground || 75 |
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|Higher Quality Options |
|Higher Quality Options |
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|Each rank grants 10% increased rarity to items in the Merchant Room. |
|Each rank grants 10% increased rarity to items in the Merchant Room. |
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+ | | rowspan="2" |3 |
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− | |10% || 50 |
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+ | | rowspan="2" |25/50/75 |
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|Cheaper Enchanting |
|Cheaper Enchanting |
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− | |Each rank reduces the cost of |
+ | |Each rank reduces the cost of enchanting by 10%. |
− | |10% || 25 |
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|Money Back |
|Money Back |
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− | |Each rank grants +10% sand for destroyed [[ |
+ | |Each rank grants +10% sand for destroyed [[Keepsakes]]. |
+ | |5 |
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− | |10% || 25 |
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+ | |25/35/45/55/65 |
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|Expanded Challenges |
|Expanded Challenges |
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|Each rank grants +5% chance to spawn a Challenge Room. |
|Each rank grants +5% chance to spawn a Challenge Room. |
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+ | | rowspan="2" |10 |
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− | |5% || 30 |
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+ | | rowspan="2" |25 + 5*level |
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|Higher Quality Puzzle Rewards |
|Higher Quality Puzzle Rewards |
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|Each rank grants +5% to change puzzle reward will be higher quality. |
|Each rank grants +5% to change puzzle reward will be higher quality. |
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− | |10% || 35 |
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+ | |Reward Selection |
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− | !Unlock new daydreams |
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+ | |Allows for the chance of selection between Rewards in the level. |
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− | !Unlocks 4 new daydreams for Cassidy to imagine. |
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+ | |6 |
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− | ! - |
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+ | |25/50/75/100/125/150 |
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− | !200 |
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+ | |Futuresight |
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+ | |Each Rank reveals the location of 1 Event Room per floor. |
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+ | |3 |
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+ | |50/150/250 |
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+ | |- |
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+ | |Scavanger |
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+ | |Each Rank spawns +1% Health and Sand per floor. |
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+ | |10 |
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+ | |25*level |
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+ | |- |
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+ | |All Access |
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+ | |Each Rank starts you with +1 Key. |
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+ | |2 |
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+ | |100/250 |
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+ | |- |
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+ | |Explosive |
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+ | |Each Rank starts you with +1 Bomb |
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+ | |3 |
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+ | |50/150/250 |
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+ | |- |
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+ | |Higher Quality Loadouts |
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+ | |Each Rank grants 5% increases rarity to Loadout items. |
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+ | |10 |
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+ | |100*level |
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[[Category:Upgrade Systems]] |
[[Category:Upgrade Systems]] |
Revision as of 09:19, 1 September 2021
“ | Emblish the dreamscape | „ |
While Daydreaming, Cassidy can spend Glass to fuel her imagination and improve the Dreamscape. New upgrade options can be unlocked with Glass as she grows stronger.
To Daydream, interact with the stool at the Silk Lounge. Cassidy can permanently unlock or improve rooms within the dreamscape by spending Glass.
- 5 more daydreams are unlocked after 200 Glass is used.
- 5 more daydreams are unlocked after 600 Glass is used.
Daydreams
Daydreams | Description | Levels | Cost |
---|---|---|---|
Improved Selection | Each rank unlocks a piece of equipment in the Merchant Room. | 2 | 50/100 |
Stocked Shelves | Each rank unlocks a utility item in the Merchant room. | ||
Enchantment Room | Unlock the Enchantment Room in the level. | 6 | 25*level |
Font of Life | Unlock the Font of Life in the level. | 6 | 25/75/125/175/225/275 |
Font of Lucid | Unlock the Font of Lucid in the level. | 6 | 25/50/75/100/125/150 |
Challenge Rooms | Unlock the Challenge Rooms in the level. | ||
Puzzle of Connection | Unlock the Puzzle of Connection in the level. | ||
Puzzle of Revelation | Unlock the Puzzle of Revelation in the level. | ||
Higher Quality Options | Each rank grants 10% increased rarity to items in the Merchant Room. | 3 | 25/50/75 |
Cheaper Enchanting | Each rank reduces the cost of enchanting by 10%. | ||
Money Back | Each rank grants +10% sand for destroyed Keepsakes. | 5 | 25/35/45/55/65 |
Expanded Challenges | Each rank grants +5% chance to spawn a Challenge Room. | 10 | 25 + 5*level |
Higher Quality Puzzle Rewards | Each rank grants +5% to change puzzle reward will be higher quality. | ||
Reward Selection | Allows for the chance of selection between Rewards in the level. | 6 | 25/50/75/100/125/150 |
Futuresight | Each Rank reveals the location of 1 Event Room per floor. | 3 | 50/150/250 |
Scavanger | Each Rank spawns +1% Health and Sand per floor. | 10 | 25*level |
All Access | Each Rank starts you with +1 Key. | 2 | 100/250 |
Explosive | Each Rank starts you with +1 Bomb | 3 | 50/150/250 |
Higher Quality Loadouts | Each Rank grants 5% increases rarity to Loadout items. | 10 | 100*level |